Oct 09, 2005, 01:16 PM // 13:16
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#1
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Pre-Searing Cadet
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Some changes **I** would Like to see in the future
Well this is just some issues that I think should be in future updates, when the new chapter comes out that should affect mainly everyone even if they dont have the expansion. Also a lot of these ideas have been mentioned in other posts, I m just restating them because I dont want to go back and delete everything =)
Miscellaneous/Common Issues
-New areas (Which is a give me)
-Role Playing!!!!
-New Emotes! (Gotta Love the Emotes)
-Higher level players can train lower level players, for a certain skill besides elites. And trainers cost less then what it is now.
-New professions/classes (Of Course)
-Better veteran player awards, such as maybe a new location where veteran members can go....
-Level cap to 40-60
-Combat Log
-Emote /afk does an automated message to any people that PM'ed you lately.
-In-Game Mailing system!!!
-Increased chat for guild message system... The little public announcement thing for guilds.
-Interface customization, changed where you can drag out chat boxes to differnt locations and make them smaller..
-Skill bar limit increased.
-No more crafting your own objects, like armor! (Unless your a crafter)
-Abolishment of Personal customizationm, so you can actually sell/trade customized armor.
Crafter
-A whole new profession, which is crafter and they will be in charge of making objects/items in game....
-They will be able to make better objects as they level progress, but can loot/make items to increase weapon/item/armor quality.
-The profession can be recieved as 3rd profession to any already level 20 in the game. But to any Old Ascalon users can take it up as a 2nd profession.
-A crafter will be able to build "Upgrades" to a guildhall such as auction/merchant. Also can construct more skilled traps then what a ranger could do in PvP in a less amount of time.
-A crafter can also craft armor with even more stats on it.
-New resources that crafters can go out and mine/survey and have differnt qualities... Such as iron ore for a blade along with a gold lining or something for more power/damage/speed.
-Crafter can craft any type of items besides runes. When they craft they have an assorted customization boxes where some are optional while others are required. Such as a hilt, a crafter can craft them using resources and then make it stronger by adding personal objects, like maybe a rune and higher quality resources. Then that hilt will be used to make the sword along with the blade and any other resources required.
-Crafter can add description when making the object, like their name or maybe even company name (If you catch my Drift) And can customize name for instance, Long Sword - Bob's Long Sword.
Economy
-New auctioning system, where crafters and just players can add items to a auction (Such as a merchant) And sell things.
-New merchant... A NPC merchant will be around only to sell newbie type stuff such as in Old Ascalon... Also a new merchant type thing would be a trading post where you buy things right then and there, with out waiting for a couple of days/hours in an aucton.. But is crafted by humans.
-No more DEV made items! Besides the NPC newbie merchant for old ascalon. That merchant should only contain essential items...
-Auctions and Trading posts will have their own list of categories for differnt Items. Such as... Axes, Hammers, Wands, Swords, and Staffs or something...
-/tip should be a command... Letting you tip someone such as..
/tip bob 12
Enflorence tips bob 12 gold
That person then will receive 12 gold, which will cut back on the trading things.
-New way of item storage, such as Guild members can maybe rent a room in their guild hall and store an infinite amount of junk in it.
-Better control over prices on market... Deflation! (Ex. 8k dyes turned into 500g dyes)
-Running be turned into a default object of payment in the trade! So no more ripping off of people..
For example, if I was going to run bob to Yaks Bend from Ascalon, I click an option that says "Running for Price" and then I place a price to enter group and choose where I will be running to (It will Also have A caption above my name saying Running to Yaks Bend for 1 Plat)....
And he must pay it to enter that group.. But I wont recieve it until I get there. If he signs off before we enter the zone the money is just split.. If the runner, Like me, signs off before I get there the money goes back to the payer.
-Superior Runes, like Absortion and Vigor needs to be deflated to a more reasonable price. In what they are really worth.. Like 3-4 plat for Superior Vigor and maybe 5-6 Plat for Superior Absortion.
-In mailing system, you can mail items along with money.
Current Professions
-Warriors needs to be increased in role in the society... Also stronger, faster, more energy. And a seperate new adrenaline bar. Along with major new skills for weapons.
-More skills and weapons and items for every profession
-More realistic actions to skills, such as a bash with a hammer should at least stun another person for a few mins, maybe new weapon categories for warriors such as "Stun, Fire, Ice, Lightning, Water, Earth" things like those that could do differnt effects to differnt type of ppl that a crafter could use for customization bonuses.
-Elementalists should be able to do a command that could fire at the same as other Elementalists in their group, using the same skill under a command function Like a 5.4.3.2.1. Fire!!! System.
-Necromancers should be more powerful!!! They are pretty lame, for being such a fun profession.
-Rangers should have more control over pets, like could tame pets certain attack frequences with out shouting it to them. Also crossbows!!!
-Monks should be able to have a martial arts kinda combat kinda attribute. Just for self protection, such as meditation to recieve defense bonuses and maybe other bonuses like healing.
-Mesmers should maybe have a sort of "Stealth" technique, which could inhibit the "Chaos" in their profession.
-Once reaching level cap, people can still gain attribute points (But just like 1 per level up) And maybe 2-3 skill points.
Weapons/Combat/Items/Armor
-No more max damage!!! There should be a damage average but not a max damage! So pvp can be more interesting.. Such as crafters can increase weapons damage and attributes and other things.
-1v1 PvP!!!!!! You can ask someone to duel in a Town, and that will put out your weapons and he/she will become an aggro, this will be a seperate rated tourney type.
-Armor will now have no more max protection...
-Identification kits will only be used to find runes and increase crafting item potential, and of course high level quality resources.
-Weapons have certain speed stats, damage stats, damage over time stats (Like Bleeding) or (Burn) Or how long a stun would last at your level of attack.
-Armor requires certain amount of Level of HP/Energy to wear for certain professions. (The more worse the armor is made the more hp/energy it would take to wear it.) But they still keep added stats such as Energy plus or Weapon plus that can be upgraded by a crafter. Armor should be unique for each profession.
-Option that will allow you to carry your weapons and armor out, in towns...
Environment
-Weather effects! Like rain!
-Less boundaries, like on a little hill that you can actually fall down from... And maybe climb back up but being more slower.
New with Expansion Only
-Instead of 4 alternate characters maybe 6-8
-New races (Dont really care what type) with special modifiers and of course change humans to have a special modifier.
-Even more New areas (To Expansion only) One of these areas will be a residential area, where you can hire a crafter to make a deed (Which will be expansion Only) And you can place a house down, and others can visit it and go in it, or have to pay a fee to go in, or cant go in at all. But people will need to pay a went of like 10g per week or something. But they can store items in it, the bigger the house the more it can hold.
-These deeds will have differnt houses that are in them. Also maybe some deeds could have a little business/market deed that could have a business owners items being sold in it. Like a trading post thing, that a owner has to pay rent on.
-Certain new skills, like maybe a warrior's meditation or sense that could allow the warrior to block more and defend more and attack faster and stronger.
-In residential area, it is an open zone where everyone can come in at.. Kinda resembling old ascalon.
-New Missions (Of Course)
-New Quests (Of Course)
-Dwarves play a more major part in the human alliance.
-Can change your class in game at any time in the game, with only a attribute penalty and a gold penalty.
Like I said before, this post is repeating a lot of others posts so dont flame me about it.. I probably forgot a lot of major things so make a reply and add suggestions. Please do not flame, if I made a mistake or if I did something you wouldn't want to be done. Just explain why you wouldn't want it to be done.
Last edited by Enflorence; Oct 09, 2005 at 01:33 PM // 13:33..
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Oct 09, 2005, 04:45 PM // 16:45
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#2
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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so let's take this a little at a time
here we go
Quote:
Originally Posted by Enflorence
Miscellaneous/Common Issues
-New areas (Which is a give me)
-Role Playing!!!!
-New Emotes! (Gotta Love the Emotes)
-Higher level players can train lower level players, for a certain skill besides elites. And trainers cost less then what it is now.
-New professions/classes (Of Course)
-Better veteran player awards, such as maybe a new location where veteran members can go....
-Level cap to 40-60
-Combat Log
-Emote /afk does an automated message to any people that PM'ed you lately.
-In-Game Mailing system!!!
-Increased chat for guild message system... The little public announcement thing for guilds.
-Interface customization, changed where you can drag out chat boxes to differnt locations and make them smaller..
-Skill bar limit increased.
-No more crafting your own objects, like armor! (Unless your a crafter)
-Abolishment of Personal customizationm, so you can actually sell/trade customized armor.
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level cap and skill bar increase would both be pretty retarded, as things are balanced enough in that particular regard without need for a change
even with the inclusion of more skills in the update, bringing along eight at any given time is just fine
role playing in gw would be pretty dumb, but that's not something i'm going to touch on here
and you can already customize your interface pretty well, i don't know what you're looking for there
next
Quote:
Originally Posted by Enflorence
Crafter
-A whole new profession, which is crafter and they will be in charge of making objects/items in game....
-They will be able to make better objects as they level progress, but can loot/make items to increase weapon/item/armor quality.
-The profession can be recieved as 3rd profession to any already level 20 in the game. But to any Old Ascalon users can take it up as a 2nd profession.
-A crafter will be able to build "Upgrades" to a guildhall such as auction/merchant. Also can construct more skilled traps then what a ranger could do in PvP in a less amount of time.
-A crafter can also craft armor with even more stats on it.
-New resources that crafters can go out and mine/survey and have differnt qualities... Such as iron ore for a blade along with a gold lining or something for more power/damage/speed.
-Crafter can craft any type of items besides runes. When they craft they have an assorted customization boxes where some are optional while others are required. Such as a hilt, a crafter can craft them using resources and then make it stronger by adding personal objects, like maybe a rune and higher quality resources. Then that hilt will be used to make the sword along with the blade and any other resources required.
-Crafter can add description when making the object, like their name or maybe even company name (If you catch my Drift) And can customize name for instance, Long Sword - Bob's Long Sword.
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i don't even know where to begin on this one, this is such a dumb idea
guild wars IS NOT world of warcraft, please stop trying to make them similar
guild wars is not an item-based game at all, and nor would i like to see it turned into one
bad, bad idea all around, let the npc's do the crafting sir
Quote:
Originally Posted by Enflorence
Economy
-New auctioning system, where crafters and just players can add items to a auction (Such as a merchant) And sell things.
-New merchant... A NPC merchant will be around only to sell newbie type stuff such as in Old Ascalon... Also a new merchant type thing would be a trading post where you buy things right then and there, with out waiting for a couple of days/hours in an aucton.. But is crafted by humans.
-No more DEV made items! Besides the NPC newbie merchant for old ascalon. That merchant should only contain essential items...
-Auctions and Trading posts will have their own list of categories for differnt Items. Such as... Axes, Hammers, Wands, Swords, and Staffs or something...
-/tip should be a command... Letting you tip someone such as..
/tip bob 12
Enflorence tips bob 12 gold
That person then will receive 12 gold, which will cut back on the trading things.
-New way of item storage, such as Guild members can maybe rent a room in their guild hall and store an infinite amount of junk in it.
-Better control over prices on market... Deflation! (Ex. 8k dyes turned into 500g dyes)
-Running be turned into a default object of payment in the trade! So no more ripping off of people..
For example, if I was going to run bob to Yaks Bend from Ascalon, I click an option that says "Running for Price" and then I place a price to enter group and choose where I will be running to (It will Also have A caption above my name saying Running to Yaks Bend for 1 Plat)....
And he must pay it to enter that group.. But I wont recieve it until I get there. If he signs off before we enter the zone the money is just split.. If the runner, Like me, signs off before I get there the money goes back to the payer.
-Superior Runes, like Absortion and Vigor needs to be deflated to a more reasonable price. In what they are really worth.. Like 3-4 plat for Superior Vigor and maybe 5-6 Plat for Superior Absortion.
-In mailing system, you can mail items along with money.
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oh wow, you don't understand the economy at all
they've stated they're working on a better way to trade items--likely an auction house, but we'll see what they come up with, and guild storage, too, is coming
running seems to be pretty basic and clear-cut as it is, though
"i run you here, you pay me this, ok?" "ok"
i've never had a problem with it
as for deflation and all of that...those runes, specifically, are high for a reason, that reason being that those are easily the most powerful runes, it's only obvious they'd be the most expensive, even by such a large margin
Quote:
Originally Posted by Enflorence
Current Professions
-Warriors needs to be increased in role in the society... Also stronger, faster, more energy. And a seperate new adrenaline bar. Along with major new skills for weapons.
-More skills and weapons and items for every profession
-More realistic actions to skills, such as a bash with a hammer should at least stun another person for a few mins, maybe new weapon categories for warriors such as "Stun, Fire, Ice, Lightning, Water, Earth" things like those that could do differnt effects to differnt type of ppl that a crafter could use for customization bonuses.
-Elementalists should be able to do a command that could fire at the same as other Elementalists in their group, using the same skill under a command function Like a 5.4.3.2.1. Fire!!! System.
-Necromancers should be more powerful!!! They are pretty lame, for being such a fun profession.
-Rangers should have more control over pets, like could tame pets certain attack frequences with out shouting it to them. Also crossbows!!!
-Monks should be able to have a martial arts kinda combat kinda attribute. Just for self protection, such as meditation to recieve defense bonuses and maybe other bonuses like healing.
-Mesmers should maybe have a sort of "Stealth" technique, which could inhibit the "Chaos" in their profession.
-Once reaching level cap, people can still gain attribute points (But just like 1 per level up) And maybe 2-3 skill points.
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agh
such ridiculously bad balance-nightmare ideas here
yes, they're introducing more skills for the current classes, and even more classes, that's been stated
but there is no reason why a single blow from a hammer should stun what you hit, that's absolutely retarded, balance-wise
the game would be full of frenzy hammer warriors, and nothing else
and weapons already have damage types, even elemental damage, i don't see what you're getting at there
Quote:
Originally Posted by Enflorence
Weapons/Combat/Items/Armor
-No more max damage!!! There should be a damage average but not a max damage! So pvp can be more interesting.. Such as crafters can increase weapons damage and attributes and other things.
-1v1 PvP!!!!!! You can ask someone to duel in a Town, and that will put out your weapons and he/she will become an aggro, this will be a seperate rated tourney type.
-Armor will now have no more max protection...
-Identification kits will only be used to find runes and increase crafting item potential, and of course high level quality resources.
-Weapons have certain speed stats, damage stats, damage over time stats (Like Bleeding) or (Burn) Or how long a stun would last at your level of attack.
-Armor requires certain amount of Level of HP/Energy to wear for certain professions. (The more worse the armor is made the more hp/energy it would take to wear it.) But they still keep added stats such as Energy plus or Weapon plus that can be upgraded by a crafter. Armor should be unique for each profession.
-Option that will allow you to carry your weapons and armor out, in towns...
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oh man i don't even understand most of this one
so i'm going to disregard where you mentioned crafters because i assume you're still referring to your idiotic crafter profession idea
no max damage? why the hell not? there has to be a limit somewhere, and it's best, balance wise, to make it clear-cut like it is now--i.e., swords can only do this much, axes only this much, and whatnot
i don't even understand your max armor line, and you ended it with an ellipsis so i assume you just trailed off and didn't finish your thought there because it doesn't make any sense as-is
the health requirement for armor isn't SUCH a bad idea, but any armor req shouldn't be based on health--rather, likely on level
Quote:
Originally Posted by Enflorence
Environment
-Weather effects! Like rain!
-Less boundaries, like on a little hill that you can actually fall down from... And maybe climb back up but being more slower.
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weather effects would be nice, i'll grant
less boundaries i don't know though
Quote:
Originally Posted by Enflorence
New with Expansion Only
-Instead of 4 alternate characters maybe 6-8
-New races (Dont really care what type) with special modifiers and of course change humans to have a special modifier.
-Even more New areas (To Expansion only) One of these areas will be a residential area, where you can hire a crafter to make a deed (Which will be expansion Only) And you can place a house down, and others can visit it and go in it, or have to pay a fee to go in, or cant go in at all. But people will need to pay a went of like 10g per week or something. But they can store items in it, the bigger the house the more it can hold.
-These deeds will have differnt houses that are in them. Also maybe some deeds could have a little business/market deed that could have a business owners items being sold in it. Like a trading post thing, that a owner has to pay rent on.
-Certain new skills, like maybe a warrior's meditation or sense that could allow the warrior to block more and defend more and attack faster and stronger.
-In residential area, it is an open zone where everyone can come in at.. Kinda resembling old ascalon.
-New Missions (Of Course)
-New Quests (Of Course)
-Dwarves play a more major part in the human alliance.
-Can change your class in game at any time in the game, with only a attribute penalty and a gold penalty.
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almost all of this is a bad idea, except for the increased character slots, which they're going to change anyway, as they've said
houses are dumb, how much time would you actually spend in a house? what would you do in there? what's the point?
that's what guild halls are for, especially with the forthcoming 'increased customization', assuming that's going to mean what i think it does
also, please, a-net, please leave races out of this
that would create even more of a balance nightmare, and we don't need that--leave the diversity to the classes and skills
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Oct 09, 2005, 05:59 PM // 17:59
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#3
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Pre-Searing Cadet
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Heh, wow you just totally disregarded my foot note about flaming... Also if anything weapon customization helps pvp.. Which is what guildwars is all about. But like I said its just change ***I*** Would like to see. Also houses are for item storage. If you ever played an mmorpg before you would actually notice that with out them the game is really hard to comprehend. I doubt you ever really had time to comprehend my post and never really even thought about it. Because whats the point of PvP when 1/8 people will have the same set up as yours.. Being original in PvP and unique is the key to PvP. Also why wouldn't you want to see economy changes? Also WoW and GW are two differn't games, but why would you want NPC's and DEVs In charge of making items that every1 would have to use, so every1 is prepared for what they are about to see. Also before trying to critize put more emphasis on your reasoning.
Last edited by Enflorence; Oct 09, 2005 at 06:05 PM // 18:05..
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Oct 09, 2005, 06:43 PM // 18:43
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#4
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Enflorence
Heh, wow you just totally disregarded my foot note about flaming... Also if anything weapon customization helps pvp.. Which is what guildwars is all about.
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helps? helps make it ridiculously unbalanced ok
Quote:
Originally Posted by Enflorence
But like I said its just change ***I*** Would like to see.
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and i told you why most of them are bad changes
Quote:
Originally Posted by Enflorence
Also houses are for item storage. If you ever played an mmorpg before you would actually notice that with out them the game is really hard to comprehend.
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...what?
everyone already has storage, and with the coming inclusion of guild storage, why would you really need more?
also, guild wars is not an mmorpg, please don't treat it as if it is one
Quote:
Originally Posted by Enflorence
I doubt you ever really had time to comprehend my post and never really even thought about it. Because whats the point of PvP when 1/8 people will have the same set up as yours.. Being original in PvP and unique is the key to PvP.
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no, being at least relatively balanced is the key to pvp
we don't need to have players making all sorts of ridiculous items to infuse life into pvp, let the skill balance changes and the introduction of new skills take care of that
Quote:
Originally Posted by Enflorence
Also why wouldn't you want to see economy changes? Also WoW and GW are two differn't games, but why would you want NPC's and DEVs In charge of making items that every1 would have to use, so every1 is prepared for what they are about to see. Also before trying to critize put more emphasis on your reasoning.
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i do want to see the economy fluctuate, but that's not the same thing as making everything ridiculously cheap
good items come to those who earn them, more often than not, but it doesn't even really matter in this game as the focus is so far from items
also, who better than to have the people who created the game create the items in the game? certainly not joe average who wants his sword to do a million damage and have his armor make him invincible
think before suggesting ridiculous changes like this
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Oct 09, 2005, 06:48 PM // 18:48
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#5
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Wilds Pathfinder
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Actually i have to agree with most of kakumei in this
I wouldn't mind new races though, as long as they fit in the game.
Also, if you know how to play as a necro they dont need much more power.
For houses, I wouldn't mind if we had them, but there's no need.
For the crafting thing, I really don't like it, its all going to be about who has the better weapons.
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Oct 09, 2005, 11:16 PM // 23:16
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#6
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Frost Gate Guardian
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Flames - coming soon.
Not from me though - 'cause kakumei has basically addressed everything.
I appreciate that you would like to see these changes, Enflorence, but you have to understand the premise of the game before suggesting them. Your suggestions about customization, crafting, and other related topics would involve changing the structure of the game. To be honest, what you want to see happen doesn't really matter to anyone - unless they share your views.
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Oct 10, 2005, 12:18 AM // 00:18
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#7
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Pre-Searing Cadet
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Quote:
Originally Posted by pyrohex
Flames - coming soon.
Not from me though - 'cause kakumei has basically addressed everything.
I appreciate that you would like to see these changes, Enflorence, but you have to understand the premise of the game before suggesting them. Your suggestions about customization, crafting, and other related topics would involve changing the structure of the game. To be honest, what you want to see happen doesn't really matter to anyone - unless they share your views.
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Also All I placed was just a consortium of other people views... That I enjoy and would like to further on, In to just one post. Also infact it would modify the structure of the game, but it's going to happen when the expansion comes out.. So why not do it anyways.
On A side note.....
Kakyumie(What Ever your name is...)
Also I dont view any of **My** wanted changes as ridiculous... Please before posting a post please read the tittle... If you didn't notice, it it said "Some Changes **I** Would like to See in the Future.. All I was asking for was suggestions based on what I said.. Not rubbish flames that has no reasoning behind them. Also Guildwars might technically not be a mmorpg.. But A crafter will help make PvP unique and would only help. I can really care less about houses I just put that out in the open. But really weapons and armor needs to be unique and differn't just to make PvP interesting. I'm a Major PvP'er And by the looks of it.. It doesn't Seem like you are Kakyumie, or whatever, because a real PvP'er would actually like the idea of having a unique set of weapons from every1 else =) Also if you have ever played SWG before the CU came out... It made their weapons have a an average damage, and It was great because each weapon was unique, so PvP was always differnt.. You wouldn't know what to expect. As for PvP right now in Guildwars every thing is the same, you can almost always predict what the opponent's weapon is going to be and almost always you can predict their skills.
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Oct 10, 2005, 12:28 AM // 00:28
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by Enflorence
All I was asking for was suggestions based on what I said.. Not rubbish flames that has no reasoning behind them.
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critic does not equal flame
Quote:
because a real PvP'er would actually like the idea of having a unique set of weapons from every1 else =)
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actually, that is the PvE point of view.
Sorry, but insulting someone does not make your arguments good.
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Oct 10, 2005, 12:41 AM // 00:41
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#9
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Pre-Searing Cadet
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Let me answer 1 step at a time for you....
"think before suggesting ridiculous changes like this" --- This is a flame
I have no clue how you got it's PvE point of view.. Care to explain?
And wasn't really insulting, was just stating =) Like he was to me =/
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Oct 10, 2005, 12:45 AM // 00:45
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#10
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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It sounds like you want a game called World of Warcraft, but with the superior graphics of Guild Wars and not a monthly fee...
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Oct 10, 2005, 12:57 AM // 00:57
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#11
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: N/R
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I'm with enflorence... Wow you guys dont comprehend why wouldn't you want this. You guys dont support you reasoning besides Pyro. You dont understand the logic behind this, I want to see crafter as profession, since I joined on release of game. I have no clue why they didn't stick it in. PvP is nothing with out unique weapons either like he said. I'm totally with Enflorence, guys please learn how to make a post and back it up before even posting it all. The unique weapon idea will totally bring new gameplay into guildwars and players will actually want to keep playing it once all level 20. Because definitely at this moment I'm quite bored of it. Same old, Same Old... See a warrior nowadays and know exactly what he has equipped and what skills he has.. Same with ele and other professions. All he is trying to state is a few suggestions, yet I dont fully agree on the house thing but like he said.. It s his opinion. Why isn't he allowed to voice his own opinion with out people having to flame every single word he says? Also none of these changes besides new regions would effect the status of making a whole new server, so really it has no payment. And what he is saying does have some things involved with WoW but wouldn't that just make the game more wanting to be played? Well I would sign this for enflo any tim,e
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Oct 10, 2005, 01:00 AM // 01:00
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#12
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Pre-Searing Cadet
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Heh, thanks Bob... Also Vila, I got none of these Ideas from WoW. Dont play it, and I got most of these ideas from other peoples posts, as I said above if you didn't read. Also got the mailing system and weapon damage idea from SWG
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Oct 10, 2005, 01:10 AM // 01:10
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#13
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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lmao, see an ele and know what skills he has equipped... wow, you need to fight some good people. either that, or teach me where you learned "Scan."
Yay lets make unique weapons so it makes balancing the game harder than it already is.
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Oct 10, 2005, 01:14 AM // 01:14
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#14
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Wilds Pathfinder
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Quote:
Originally Posted by Enflorence
from SWG
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SWG, WoW,... it doesn't really matter. Both are real mmorpg and GW is not.
You may want to make tetris a first person shooter, but it may not be a good idea...
and once again:
critic, even if presentated harsh, is not a flame. Not everyone who disagrees, flames.
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Oct 10, 2005, 01:16 AM // 01:16
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#15
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Wilds Pathfinder
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Quote:
Originally Posted by Enflorence
from SWG
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SWG, WoW,... it doesn't really matter. Both are real mmorpg and GW is not.
You may want to make tetris a first person shooter, but it may not be a good idea...
and once again:
critic, even if presentated harsh, is not a flame. Not everyone who disagrees, flames.
PS:
>I have no clue how you got it's PvE point of view.. Care to explain?<
Sure. In PvE you want unique design, unique weapons, unique armor,...
in pvp you want balance.
Guess why so many people love Counter Strike? It's not because you can apply custom skins
You have the ability to design your weapon the way you want, by upgrading it. That is all you need in PvP. Allthough more upgrades are always nice.
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Oct 10, 2005, 01:24 AM // 01:24
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#16
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Academy Page
Join Date: Aug 2005
Guild: Accident Prone [AP]
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Kakumei hit the nail right on the head regarding this post. Dont you think if ALL these updates came to play there would HAVE to be a monthly fee? Thats getting rid of the point of Guild Wars. I think its fine the way it is now, i dont want a game like WoW or EQ.
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Oct 10, 2005, 01:37 AM // 01:37
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#17
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Wilds Pathfinder
Join Date: Mar 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Enflorence
-Combat Log
-Emote /afk does an automated message to any people that PM'ed you lately.
-In-Game Mailing system!!!
-Increased chat for guild message system... The little public announcement thing for guilds.
-Interface customization, changed where you can drag out chat boxes to differnt locations and make them smaller..
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Those are the only suggestions I agree with. I like the idea of the combat logs. I miss the old messaging system from Beta. The separation of guild and local would be excellent. A few more lines for the guild announcements would be nice, too, if only for one or two more sentences.
Regarding the rest of the ideas? SWG has what you're looking for. 99% of your suggestions sounded like something straight out of the SWG user manual.
Last edited by Siren; Oct 10, 2005 at 01:52 AM // 01:52..
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Oct 10, 2005, 02:24 AM // 02:24
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#18
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Frost Gate Guardian
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Quote:
Originally Posted by Enflorence
-Combat Log
-Emote /afk does an automated message to any people that PM'ed you lately.
-In-Game Mailing system!!!
-Increased chat for guild message system... The little public announcement thing for guilds.
-Interface customization, changed where you can drag out chat boxes to differnt locations and make them smaller..
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True, I shouldn't have tarred everything with the flame brush. However, I believe that many of these suggestions violate the basic principles on which the game was founded. This game is meant was meant as much for PvP as it was for PvE (perhaps even moreso) and I would say that most of these would throw the playing field completely off balance - for example, the lack of a limit on weapon damage.
Basically, Enflorence, you're trying to create a new game. Crafting (crafters), customization, other economy related changes...they don't fit into Guild Wars. They won't be implemented. Period.
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Oct 10, 2005, 02:42 AM // 02:42
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#19
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Enflorence
Kakyumie(What Ever your name is...)
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you know, everyone else spelled my name correctly, why couldn't you
i even spelled yours correcltly, enflorence
Quote:
Originally Posted by Enflorence
Also I dont view any of **My** wanted changes as ridiculous... Please before posting a post please read the tittle... If you didn't notice, it it said "Some Changes **I** Would like to See in the Future.. All I was asking for was suggestions based on what I said.. Not rubbish flames that has no reasoning behind them.
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well of course you don't view your suggestions as ridiculous, you came up with them
but to anyone who's been playing this game a decent amount of time and knows how it works, these changes are, frankly, ridiculous, as they're so far and away from everything else in guild wars
and they weren't flames, if i was flaming you, you would know it
Quote:
Originally Posted by Enflorence
Also Guildwars might technically not be a mmorpg.. But A crafter will help make PvP unique and would only help. I can really care less about houses I just put that out in the open. But really weapons and armor needs to be unique and differn't just to make PvP interesting. I'm a Major PvP'er And by the looks of it.. It doesn't Seem like you are Kakyumie, or whatever, because a real PvP'er would actually like the idea of having a unique set of weapons from every1 else =)
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i do both pve and pvp (and there's the bad spelling of my name again, what the hell)
weapons and armor unique to each and every player would not be a good idea fo guild wars
what makes pvp truly interesting is the vast array of skills at your disposal, the ability to mix and match professions, and there
skills are everything in this game, not items
if you want that, go play swg or wow or whatever else
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Oct 10, 2005, 04:21 AM // 04:21
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#20
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Academy Page
Join Date: Jul 2005
Location: Canada
Guild: Trance of Asgard
Profession: E/Mo
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Enflorence, this is a flame:
You're a mother-effin SOB.
Calling an idea ridiculous isn't a flame, it's criticism. It means "Deserving or inspiring ridicule; absurd, preposterous, or silly."
In any case, as it has been said before, Guild Wars is NOT an MMORPG. It is a CORPG. Therefore, we do not need all of the extranaeous suggestions.
Now, to balance issues. Warriors are powerful enough as it is. Necromancers are bloody powerful, if you know how to use it. Mesmers do not fit the "Stealthy" archetype. Monks are NOT martial-artists. They are PRIESTS. Increased attribute points past level 20? Level cap beyond level 20? Skill bar past 8?
Play the game, learn how it works, learn WHY it works, and then come back. You'll see why your suggestions are ridiculous. To reitirate, Guild Wars is NOT World of Warcraft, Star Wars Galaxies, Maple Story, Ultima Online, Ragnarok Online, or any other MMORPG in existance. So don't try and make it like them.
Oh, and asking not to be flamed is like writing in 30-feet tall letters, "FLAME ME!"
Last edited by Eltargrim; Oct 10, 2005 at 04:23 AM // 04:23..
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